Leveling a Witch Minion Build - Act 1 and 2
Leveling a Witch Minion build can be difficult at the beginning. The early Acts will test your patience as your minions are fragile, and you'll need to carry some of the damage yourself. Here’s how you can optimize your Witch’s leveling journey from Act 1 through Act 2:
Act 1: Getting Started
In Act 1, Unearth is your first skill that will serve as both a damage dealer and a summoner. It's essential for quickly building up your early minion army. Next, focus on Skeletal Sniper, a ranged ability that lets you summon powerful archers that can help clear mobs from a distance. Flame Wall is also key for burst damage and mob clearing, allowing your minions to deal substantial area damage in a short time. Additionally, you can use Contagion for a Chaos debuff, which is effective against bosses.
At this stage, survivability is your priority. Use your distance to your advantage, and let your minions tank the damage while you cast spells from afar. This setup will help you clear Act 1 without much trouble, even though your minions are still fragile.
Act 2: Ascendancy Progression
Once you reach Act 2, you can start refining your build. The focus here is on improving your existing abilities and progressing toward your Ascendancy. Flammability will now replace Contagion as your curse. This boosts the damage dealt by your Flame Wall significantly, ensuring that your spells hit harder.
In addition, you’ll unlock Infernalist by completing the Trial of Sekhemas, and Loyal Hellhound will increase your minions' potency, helping your army get stronger. With the help of your minions and improved abilities, Act 2 should be easier to handle.
U4GM’s Assistance
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If you want to know more, you can read this article: Path of Exile 2 Real Build Guide: Witch Infernalist Summoner – Master of Fire and Chaos