Fundamentals Of Computer Graphics, Fourth Edition
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Peter Shirley (born 1963) is an American computer scientist and computer graphics researcher. He is a Distinguished Scientist at NVIDIA and adjunct professor at the University of Utah in computer science. He has made extensive contributions to interactive photorealistic rendering.[1] His textbook, Fundamentals of Computer Graphics, is considered one of the leading introductory texts on computer graphics and is currently in the fourth edition.[2][3]
Setting up your personal computers for class programming assignments can be a challenge in graphics, given the frequent complexity of the libraries and hardware involved. Getting assistance from in or outside the class on getting vanilla, starter lab and project code installed and running is NOT cheating for the purposes of this class. How to configure graphics libraries is not a graded part of this class.
The fifth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs.
Joel Micah Donovan Email: jdonovan@andrew.cmu.edu Office Hours: Tuesday 3-5pm (in the cluster) Michael De Rosa Email: mderosa@cs.cmu.edu Office Hours: Thursday 3-5pm (WeH 8121) Online Resources The class web page is at jkh/462_s07 This is the primary online source for information about the course, including assignments, lecture notes, and administrative details. The class email list is graphics-spring-07@cs.cmu.eduWeb ResourcesOpenGL Website OpenGL ProgrammingGuide (aka the Red book) GLUT (OpenGLUtility Toolkit)GLUTDocumentation FLTK Home PageFLTKDocumentationC++ ReferenceC++ Standard Template Library (STL) Prerequisites 15-213: Introduction to Computer Systems 21-241: Matrix Algebra matrix & vector algebra 21-259: Calculus in Three Dimensions planes, quadratic surfaces,basic 3-D geometry, partial derivatives 18-202: Math Fundamentals for Electrical Engineers can substitute for 21-241 and 21-259 Required Text Fundamentals of Computer Graphics (2nd Edition), Peter Shirley and others. AK Peters.Other Texts and SourcesInteractive Computer Graphics: A Top-Down Approach with OpenGL, 4th edition. Edward Angel. Addison-Wesley.The programs used in the book as well as errata for the various editions are available at Angel's site.Computer Graphics: Principles and Practice, 2nd edition in C. Foley,van Dam, Feiner, and Hughes. Addison-Wesley, 1996.This book covers a lot of ground and is a dated but good reference book on computergraphics.OpenGL tutorial programs: Nate Robins' tutorial programs on basic graphics functionality in OpenGL.SIGGRAPH proceedings available from the ACM Digital Library. SIGGRAPHVideo Review Grading Information Grading for the class will be divided as follows: Midterm 13% Final 26% Programming Assignments: A1 (8%) A2 (12%) A3 (12%) A4 (13%) Written Homework 16% total (8+8) We can't accurately predict where the letter grade cutoffs will be, but an \"A\" will require at most 90%, a \"B\" will require at most 80%, etc. To get a good grade, you will be expected to do well in both the programming and the written work (exams and homework). There is a strong correlation between students who come to class and those who do well on the exams. The programming assignments will also have small amounts of extracredit. You may use Maple or similar systems to help with algebra on assignments, but where you do, turn in a transcript. If you use code from the web for help in an assignment, you must turn in a pointer to your source or it will be considered cheating. Obtaining the majority of the code for an assignment from any source is not ethical. Assignments and Homework There will be two kinds of assignments: Programming assignments and written homeworks. All homeworks are solo; programming assignments are to be done solo unless otherwise specified. See below for explicit rules about what collaboration is allowed. For programming assignments, we encourage you to use the software tools we provide (which means working on a platform we support, or bringing the tools up on some other platform yourself.) Supported platforms are the Linux PCs in WeH 5336. If you choose to use something non-standard (at your own risk), you'll need to get an executable compiled in the linux cluster for grading. Grading on programming assignments is based on your programs' functionality, usability, and on the quality of the animations or images you produce. Programs must of course be your own individual work, although you are free to use the software tools that we provide or comparable tools that perform the same purpose. Late policy Programming assignments should be turned in by midnight on the day they are due.
For all intents and purposes, this show is the fourth edition of the textbook Computer Organization and Design Fundamentals by David Tarnoff. Since the first edition came out in 2005, the PDFs have been made free for download to anyone interested in computer organization. With the trend toward audio and video instructional material, it was time for an update.
The presentation of the material in this series will be similar to that of the original textbook. In the first third, we will discuss the mathematical foundation and design tools that address the digital nature of computers. This will include an introduction to the differences between the physical world and the digital world, how those differences affect the way the computer represents and manipulates data, and the use and design of digital logic and logic gates. In the second third, the fundamentals of the digital logic and design will be used to design common circuits such as binary adders, describe checksums and cyclic redundancy checks, network addressing, storage devices, and state machines. The final third will examine the top-level view of the computer. This will include a discussion of the memory hierarchy and its components, the components of a CPU, and maybe even a discussion of assembly language along with some examples. 59ce067264
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